In Flash there are two basic types of animation that we are going to look at, Frame by Frame Animation and Motion Tweening.


Frame by frame animation is accomplished by creating a series of keyframes (shortcut F6), each with a slightly different object or an object that is slightly altered. You can draw the object yourself using Flash’s drawing tools, or you can display individual imported bitmap images, one after another, just like an animated GIF. Frame by frame can be very time consuming to complete, but the advantages are that you can create detail, intricate

  1. 1.Click a layer name to make it the active layer, and select a frame in the layer where the animation is to start.

  2. 2.If the frame isn’t already a keyframe, select Insert > Timeline > Keyframe.

  3. 3.Create the artwork for the first frame of the sequence. Use the drawing tools, paste graphics from the Clipboard, or import a file.

  4. 4.To add a new keyframe whose contents are the same as those of the first keyframe, click the next frame to the right in the same row and select Insert > Timeline > Keyframe, or Control‑click (Macintosh) and select Insert Keyframe or press F6 to insert Keyframe.

  5. 5.To develop the next increment of the animation, alter the contents of this frame on the Stage.

  6. 6.To complete your frame-by-frame animation sequence, repeat steps 4 and 5 until you’ve built the desired motion.

  7. 7.To test the animation sequence, select Control > Play or click the Play button on the Controller.


Remember that master animators only draw the first and last frame of an animation sequence. A little lackey animator fills in all the frames in-between. The act of filling in all the frames in-between is called "tweening".

Flash tweens with a process called Motion Tweening. Basically, youll have two keyframes with the same symbol on each. If theres any difference between the two symbols, Flash will fill in the needed animated steps to move the symbol from the start keyframe to the end keyframe. Flash can change the symbols position, size, color, or opacity. The animation will appear smooth.

Two Big Motion Tween Animation Rules

  1. 1.To animate an object, it must be a symbol.
    If its not a symbol, it wont work.

  2. 2.You can only animate one object on a layer at the same time.
    Its very important to select the correct frame on the correct layer when working with Flash.
    If you want two objects to move around at the same time, they’ll have to be on separate layers. After one animation on a layer finishes its okay to start another animation on the same layer.

Creating motion tweens: